A System of Animation Gestures for Effective Teaching Avatars
Project
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Almost
a century ago, Edward Sapir noted that we “respond to gestures with an
extreme alertness” according to “an elaborate and secret code that is written
nowhere, known to none, and understood by all”. We are a team of computer
science, computer graphics technology, and psychology researchers who have
partnered with the long term goal of breaking the code of effective
instructor gestures in education. In this first project we are developing a system of
computer animation instructor avatars and we are using it to research
instructor gesture effectiveness in the context of mathematical equivalence
learning. We examine both gestures that might convey an appealing and
engaging instructor personality and gestures that elucidate the mathematical
concepts directly. |
Publications |
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Animation Killed the Video Star In
this position paper, we describe a novel approach for creating visual stimuli
for research on gesture in instruction. The approach is based on a system of
computer animation instructor avatars whose gesture is controlled with a
script. Compared to video recording instructor actors, the approach has the
advantage of efficiency—once the script is written, it is executed
automatically by the avatar, without the delay of script memorization and of
multiple takes, and the advantage of precision—gesture is controlled with
high fidelity as required for each of many conditions, while all other
experiment parameters (e.g. voice tone, secondary motion) are kept constant
over all conditions, avoiding confounds. Voicu Popescu, Nicoletta Adamo-Villani, Meng-Lin Wu,
Suren D. Rajasekaran, Martha W. Alibali, Mitchell Nathan, Susan Wagner Cook.
ACM CHI Workshop on Gesture, 2014. |
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An Animation Stimuli System for Research on
Instructor Gestures in Education We
present a system for creating animation stimuli for the study of instructor
gestures in education. The system does not require artistic talent or
programming expertise. The system provides an animation character that serves
as an instructor avatar. The avatar can speak, write on a nearby white board,
and make pointing, embodied cognition, and charisma gestures. The avatar is
controlled with a text script that specifies when and what the avatar says
and does. The script is executed automatically to create the animation stimuli.
The system has been used so far in two studies. The first study investigated
which type of charisma gestures makes the instructor more appealing by
testing 18 gesture conditions. The second study compared the learning of
mathematical equivalence after a lesson given by the avatar, with and without
gestures. This shows that the system can be used efficiently to create
accurate and effective stimuli for complex studies. Jian Cui, Voicu Popescu, Nicoletta Adamo-Villani, Susan
Wagner Cook, Katherine Duggan, Howard Friedman. IEEE Computer Graphics and
Applications, accepted for publication October 2016. |
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Gestures and charisma: Lessons from an avatar Gestures
are known predictors of interpersonal liking, attention, and learning, but the
role of specific gestures has been difficult to study experimentally.
Combining computer science with social and cognitive psychology, we developed
an interactive software system with an avatar who moves and gestures. In the
current study, we systematically manipulated the direction of gesture
(vertical, inward-focused, or outward-focused) as well as the parallelism of
arm movements (one arm, both arms moving asynchronously, or both arms moving
in parallel) of the avatar in the context of a math lesson. Spoken language
for the avatar was pre-recorded (and invariant across conditions). In a
counterbalanced experimental design, undergraduates (N=56) viewed each math
lesson and rated the avatar on a variety of interpersonal characteristics.
Factor analyzing the ratings distilled two factors: charisma and
attractiveness. Contrast analyses revealed that outward-focused parallel
gestures were rated as the most charismatic, and that inward-focused
asynchronous gestures were the least charismatic. Gestures were not related
reliably to attractiveness ratings. This study confirms that certain key
gestures are important predictors of charisma, with implications for
interpersonal communication, both in-person and via emerging media
technologies. This study also illustrates how new developments in animation
technology can be employed in the experimental study of gesture in psychology
and education. Duggan, K. A., Friedman, H. S., Cook, S. W., Schustack, M. W., Cui, K., & Popescu, V. (under
review). |
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Hand Gesture and Mathematics Learning: Lessons from an Avatar When
teachers gesture, students learn more. This beneficial effect of gesture on learning
has been demonstrated in multiple domains, including mathematics, science and
foreign languages. However, because gesture is known to co-vary with other
non-verbal behaviors like eye gaze and prosody as well as other face, lip and
body movements, it is possible the beneficial effect of gesture is instead
attributable to other behaviors that reliably co-vary with gesture. We used a
computer-generated avatar to create dynamic animated stimuli with controlled
verbal and nonverbal behavior. Children viewed lessons on mathematical
equivalence in which the avatar either gestured or did not gesture. Children
who observed the gesturing avatar learned more than children who saw the
avatar that did not gesture, and they solved problems more quickly. Moreover,
those children who learned were more likely to transfer and generalize their
knowledge. These findings provide converging evidence that gesture
facilitates math learning, and also reveal the potential for using technology
to study nonverbal behavior in controlled experiments. Susan Wagner Cook, Howard S. Friedman, Katherine A.
Duggan, Jian Cui, Voicu Popescu. Cognitive Science, 2016, pp. 1-18. doi: 10.1111/cogs.12344. |
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Scripted Animation towards Scalable Content Creation
for eLearning—a Quality Analysis The
success of eLearning depends on the broad availability of educational
materials that provide a high-quality delivery of high-quality content. One
approach for high-quality delivery is to rely on a computer animated
instructor avatar that not only speaks, but that also gestures to elucidate
novel concepts and to convey an engaging personality that captures and
maintains the learners’ focus. The traditional approach of manual key frame
animation does not scale, as it requires a substantial time investment as
well as artistic talent. We have developed a system that allows animating an
instructor avatar quickly and without the prerequisite of artistic talent
through a text script. In this paper we quantify the speed / quality tradeoff
made by our scripted animation by comparison to manual animation. Nicoletta Adamo-Villani, Jian Cui, Voicu Popescu.
International Conference on E-Learning, E-Education, and Online Training, eLeot 2014, 1-9. |
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Digital Learning Activities Delivered by Eloquent
Instructor Avatars: Scaling With Problem Instance We
present an approach for achieving scalable authoring of digital learning
activities, without sacrificing delivery eloquence. A computer animation
character serves as an instructor avatar that not only speaks but also makes
deictic, iconic and charisma gestures. The avatar is controlled via a text
script, without the prerequisites of computer programming or animation
expertise. Given a script for a problem, the system automatically generates scripts
for additional instances of the problem, by adapting the targets of the
deictic gestures, the speech, and the synchronization between speech and
gestures. Starting from initial learning activities of a few minutes, the
system can automatically generate hours of quality on-line learning
activities. An evaluation by computer graphics, computer animation, and
education research experts reveals that the automatically generated learning
activities have animation quality that is comparable to that of the original
activities. Saikiran Anasingaraju, Meng-Lin Wu, Nicoletta
Adamo-Villani, Voicu Popescu, Susan Wagner Cook, Mitchell Nathan, Martha
Alibali. ACM SIGGRAPH Asia Symposium on Education 2016. |
Presentations |
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Paper
presented at International Society for Gesture Studies, Paris, France, July 2016. |
The effect of temporal coordination on learning from
speech and gesture. Pruner, T.,
Popescu, V. & Cook, S.W. |
Poster presented at Cognitive
Development Society, Columbus, OH, October, 2015. |
The role of temporal synchrony in learning from hand
gesture. Pruner,
T., Popescu, V. & Cook, S.W. |
Roundtable discussion at American
Educational Research Association, 2015. |
Math Learning from a Gesturing Avatar Cook S. W. & Popescu, V. |
University of Chicago, Committee on
Education, Workshop Series, 2015. |
Space and Time on Our Hands: How Gesture Influences
Learning and Memory Cook S. W. |
Annual Meeting of the Society for
Personality and Social Psychology (SPSP), 2015. |
Priming personal charisma with a charismatic avatar Duggan, K. A., Friedman, H. S., Hanna, C. N., & Schustack, M. W. |
Annual Meeting of the Association for
Psychological Science (APS), 2015. |
Influence effects of a gesturing
avatar Duggan, K. A., Schustack, M. W.,
& Friedman, H. S. |
2015 Keynote Speaker, Symposium on Embodied Cognition in Multimedia
Learning, Radboud University Nijmegen/Erasmus
University Rotterdam, Rotterdam, The Netherlands. |
Cook,
S.W. |
2014 Keynote Speaker, EUCogIII Workshop on Embodied Cognition, Institute für Neuroimformatik, Ruhr Universität, Bochum, Germany. |
Cook,
S.W. |
Thematic Panel: Teachers’ Gestures in
Instruction: Attitudes, Behavior, and Research Approaches. 6th
Conference of the International Society for Gesture Studies, 2014. |
Avatar-Based Research on Gesture in Instruction:
Opportunities, Challenges, and Solutions Jian Cui, Meng-Lin Wu, Suren Deepak Rajasekaran,
Nicoletta Adamo-Villani, and Voicu Popescu |
Nonverbal Behavior Preconference,
Austin, TX, February, 2014. |
Charismatic
avatars and Pandora's box. Friedman, H. S., & Duggan, K. A. |
Social/Personality Psychological Brown
Bag Series, University of California, Riverside, February 2014. |
Nonverbal communication and charismatic avatars. Duggan, K. A. |
Annual meeting of the Society for
Personality and Social Psychology, Austin, TX, February 2014. |
Computer avatars, gestures, and personal charisma. Duggan, K. A., Friedman, H. S., & Schustack, M. W. |
Annual meeting of the American
Psychological Association, Honolulu, HI, August 2013. |
Charismatic avatars and nonverbal communication
research in emerging media technology. Duggan, K. A., Friedman, H. S., & Schustack, M. W. |
Studio Talk, ACM SIGGRAPH 2014. |
Charismatic and Eloquent Instructor Avatars with
Scriptable Gesture Jian Cui, Nicoletta Adamo-Villani, and Voicu Popescu |
People |
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Voicu Popescu, PI Nicoletta Adamo-Villani, Co-PI Jian Cui, (former) graduate student |
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Susan Wagner Cook, PI |
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Howard Friedman, PI Katherine Duggan, (former) graduate
student |
Contact cyberlearning
at cs dot purdue dot edu |
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This material is based upon work
supported by the National Science Foundation through an EXP Cyberlearning
collaborative grant awarded to three institutions: Purdue University (grant No.
1217215), Iowa University (grant No. 1217137),
and University of California Riverside (grant No. 1216984). Any opinions, findings, and
conclusions or recommendations expressed in this material are those of the
author(s) and do not necessarily reflect the views of the National Science
Foundation. |