Reviews and Surveys
Modeling 3D Urban Spaces Using Procedural and Simulation-Based Techniques
(SIGGRAPH Course Website)
This course presents the state‐of‐the‐art in urban modeling, including the modeling of urban layouts, architecture, image‐based buildings and façades, and urban simulation and visualization. Digital content creation is a significant challenge in many applications of computer graphics. This course will explain procedural modeling techniques for urban environments as an important complement to traditional modeling software. Attendees of this course will learn procedural techniques to efficiently create highly detailed three-dimensional urban models.
Modeling the Appearance and Behavior of Urban Spaces (Eurographics State-of-The-Art-Report)
Abstract
Urban spaces consist of a complex collection of buildings, parcels, blocks and neighbourhoods interconnected by streets. Accurately modelling both the appearance and the behaviour of dense urban spaces is a significant challenge. The recent surge in urban data and its availability via the Internet has fomented a significant amount of research in computer graphics and in a number of applications in urban planning, emergency management and visualization. In this paper, we seek to provide an overview of methods spanning computer graphics and related fields involved in this goal. Our paper reports the most prominent methods in urban modelling and rendering, urban visualization and urban simulation models. A reader will be well versed in the key problems and current solution methods. |
A Survey of Urban Reconstruction
Abstract
This paper provides a comprehensive overview of urban reconstruction. While there exists a considerable body of literature, this topic is still under very active research. The work reviewed in this survey stems from the following three research communities: computer graphics, computer vision, and photogrammetry and remote sensing. Our goal is to provide a survey that will help researchers to better position their own work in the context of existing solutions, and to help newcomers and practitioners in computer graphics to quickly gain an overview of this vast field. Further, we would like to bring the mentioned research communities to even more interdisciplinary work, since the reconstruction problem itself is by far not solved |