Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU

Juraj Vanek Bedrich Benes Adam Herout and  Ondrej Stava

IEEE Computer Graphics and Applications - 2011


IEEE Computer Graphics and Applications - 2011


Vanek, Juraj, et al. “Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU.” IEEE Computer Graphics and Applications, vol. 31, no. 6, 2011, pp. 35–44, doi:10.1109/MCG.2011.66.