Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU
        
        
            
            
            
            
            
            
            Juraj Vanek
            
            
            
            , 
            
            
            
            
            
            
            
            Bedrich Benes
            
            
            
            , 
            
            
            
            
            
            
            
            Adam Herout
            
            
            
            , 
            
            
            
            and 
            
            
            
            
            
            Ondrej Stava
            
            
            
            
        
        
        
            IEEE Computer Graphics and Applications - 2011
            
        
        
        
            IEEE Computer Graphics and Applications - 2011
        
        
        Vanek, Juraj, et al. “Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU.” IEEE Computer Graphics and Applications, vol. 31, no. 6, 2011, pp. 35–44, https://doi.org/10.1109/MCG.2011.66.
        @article{Vanek11CaG,
  title = {Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU},
  author = {Vanek, Juraj and Benes, Bedrich and Herout, Adam and Stava, Ondrej},
  year = {2011},
  journal = {IEEE Computer Graphics and Applications},
  volume = {31},
  number = {6},
  pages = {35--44},
  doi = {10.1109/MCG.2011.66},
  video = {https://youtu.be/FEJEfBhoqV4},
  image = {Vanek-2011-Large-Scale_Physics-Based_Terrain_Editing_Using_Adaptive_Tiles_o-thumbnail.jpg},
  pdf = {Vanek-IEEE_Computer_Graphics_and_Applications-2011-Large-Scale_Physics-Based_Terrain_Editing_Using_Adaptive_Tiles_o.pdf}
}