Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU
Juraj Vanek
,
Bedrich Benes
,
Adam Herout
,
and
Ondrej Stava
IEEE Computer Graphics and Applications - 2011
IEEE Computer Graphics and Applications - 2011
Vanek, Juraj, et al. “Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU.” IEEE Computer Graphics and Applications, vol. 31, no. 6, 2011, pp. 35–44, doi:10.1109/MCG.2011.66.
@article{Vanek11CaG,
title = {Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU},
author = {Vanek, Juraj and Benes, Bedrich and Herout, Adam and Stava, Ondrej},
year = {2011},
journal = {IEEE Computer Graphics and Applications},
volume = {31},
number = {6},
pages = {35--44},
doi = {10.1109/MCG.2011.66},
video = {https://youtu.be/FEJEfBhoqV4},
image = {Vanek-2011-Large-Scale_Physics-Based_Terrain_Editing_Using_Adaptive_Tiles_o-thumbnail.jpg},
pdf = {Vanek-IEEE_Computer_Graphics_and_Applications-2011-Large-Scale_Physics-Based_Terrain_Editing_Using_Adaptive_Tiles_o.pdf}
}