Voicu S. Popescu

Voicu S. Popescu

Associate Professor


Website

Publications (102)

2024

  • Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review (Zhang et al. 2024)

    Zhang, Y., Feijoo-Garcia, M. A., Gu, Y., Popescu, V., Benes, B., & Magana, A. J. (2024). Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review. Information, 15(9). https://doi.org/10.3390/info15090515

  • An XR Environment for AI Education: Design and First Implementation (Gu et al. 2024)

    Gu, Y., Garcia, M., Zhang, Y., Magana, A. J., Benes, B., & Popescu, V. (2024). An XR Environment for AI Education: Design and First Implementation. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 157–162. https://doi.org/10.1109/VRW62533.2024.00032


2023

  • Dynamic Redirection for VR Haptics with a Handheld Stick (Zhou et al. 2023)

    Zhou, Y., & Popescu, V. (2023). Dynamic Redirection for VR Haptics with a Handheld Stick. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2753–2762. https://doi.org/10.1109/TVCG.2023.3247047


2022

  • Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback (Zhou et al. 2022)

    Zhou, Y., & Popescu, V. (2022). Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 83–92. https://doi.org/10.1109/VR51125.2022.00026


2021

  • A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality (Zhou et al. 2021)

    Zhou, Z., Wang, L., & Popescu, V. (2021). A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality. IEEE Transactions on Visualization and Computer Graphics, 27(11), 4087–4096. https://doi.org/10.1109/tvcg.2021.3106492

  • AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing (Tang et al. 2021)

    Tang, M. T., Zhu, V. L., & Popescu, V. (2021). AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 128–137. https://doi.org/10.1109/ismar52148.2021.00027

  • Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration (Wu et al. 2021)

    Wu, J., Wang, L., Zhang, H., & Popescu, V. (2021). Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration. IEEE Transactions on Visualization and Computer Graphics, 1–1. https://doi.org/10.1109/tvcg.2021.3053287

  • Disocclusion Headlight for Selection Assistance in VR (Wang et al. 2021)

    Wang, L., Chen, J., Ma, Q., & Popescu, V. (2021). Disocclusion Headlight for Selection Assistance in VR. 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 216–225. https://doi.org/10.1109/vr50410.2021.00043

  • Robust 360° Video Streaming via Non-Linear Sampling (Palash et al. 2021)

    Palash, M., Popescu, V., Sheoran, A., & Fahmy, S. (2021). Robust 360° Video Streaming via Non-Linear Sampling. IEEE INFOCOM 2021 - IEEE Conference on Computer Communications, 1–10. https://doi.org/10.1109/infocom42981.2021.9488700


2020

  • AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation (Andersen et al. 2020)

    Andersen, D., & Popescu, V. (2020). AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation. 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 289–300. https://doi.org/10.1109/ISMAR50242.2020.00055

  • View Splicing for Effective VR Collaboration (Wang et al. 2020)

    Wang, L., Wu, W., Zhou, Z., & Popescu, V. (2020). View Splicing for Effective VR Collaboration. 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 509–519. https://doi.org/10.1109/ISMAR50242.2020.00079

  • How about the mentor? Effective Workspace Visualization in AR Telementoring (Lin et al. 2020)

    Lin, C., Rojas-Muñoz, E., Cabrera, M. E., Sanchez-Tamayo, N., Andersen, D., Popescu, V., Noguera, J. A. B., Zarzaur, B., Murphy, P., Anderson, K., & others. (2020). How about the mentor? Effective Workspace Visualization in AR Telementoring. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 212–220. https://doi.org/10.1109/VR46266.2020.00040

  • Feature Guided Path Redirection for VR Navigation (Cao et al. 2020)

    Cao, A., Wang, L., Liu, Y., & Popescu, V. (2020). Feature Guided Path Redirection for VR Navigation. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 137–145. https://doi.org/10.1109/VR46266.2020.00032

  • Evaluation of an augmented reality platform for austere surgical telementoring: a randomized controlled crossover study in cricothyroidotomies (Rojas-Muñoz et al. 2020)

    Rojas-Muñoz, E., Lin, C., Sanchez-Tamayo, N., Cabrera, M. E., Andersen, D., Popescu, V., Barragan, J. A., Zarzaur, B., Murphy, P., Anderson, K., & others. (2020). Evaluation of an augmented reality platform for austere surgical telementoring: a randomized controlled crossover study in cricothyroidotomies. NPJ Digital Medicine, 3(1), 1–9. https://doi.org/10.1038/s41746-020-0284-9

  • The System for Telementoring with Augmented Reality (STAR): A head-mounted display to improve surgical coaching and confidence in remote areas (Rojas-Muñoz et al. 2020)

    Rojas-Muñoz, E., Cabrera, M. E., Lin, C., Andersen, D., Popescu, V., Anderson, K., Zarzaur, B. L., Mullis, B., & Wachs, J. P. (2020). The System for Telementoring with Augmented Reality (STAR): A head-mounted display to improve surgical coaching and confidence in remote areas. Surgery. https://doi.org/10.1016/j.surg.2019.11.008

  • Telementoring in Leg Fasciotomies via Mixed-Reality: Clinical Evaluation of the STAR Platform (Rojas-Muñoz et al. 2020)

    Rojas-Muñoz, E., Cabrera, M. E., Lin, C., Sánchez-Tamayo, N., Andersen, D., Popescu, V., Anderson, K., Zarzaur, B., Mullis, B., & Wachs, J. P. (2020). Telementoring in Leg Fasciotomies via Mixed-Reality: Clinical Evaluation of the STAR Platform. Military Medicine, 185(Supplement_1), 513–520. https://doi.org/10.1093/milmed/usz234


2019

  • Automatic Deictic Gestures for Animated Pedagogical Agents (Kappagantula et al. 2019)

    Kappagantula, S. R. K., Adamo-Villani, N., Wu, M.-L., & Popescu, V. (2019). Automatic Deictic Gestures for Animated Pedagogical Agents. IEEE Transactions on Learning Technologies, 13(1), 1–13. https://doi.org/10.1109/TLT.2019.2922134

  • AR HMD Guidance for Controlled Hand-Held 3D Acquisition (Andersen et al. 2019)

    Andersen, D., Villano, P., & Popescu, V. (2019). AR HMD Guidance for Controlled Hand-Held 3D Acquisition. IEEE Transactions on Visualization and Computer Graphics, 25(11), 3073–3082. https://doi.org/10.1109/TVCG.2019.2932172

  • Vr exploration assistance through automatic occlusion removal (Wang et al. 2019)

    Wang, L., Wu, J., Yang, X., & Popescu, V. (2019). Vr exploration assistance through automatic occlusion removal. IEEE Transactions on Visualization and Computer Graphics, 25(5), 2083–2092. https://doi.org/10.1109/TVCG.2019.2898782

  • RGBD temporal resampling for real-time occlusion removal (Wu et al. 2019)

    Wu, M.-L., & Popescu, V. (2019). RGBD temporal resampling for real-time occlusion removal. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 1–9. https://doi.org/10.1145/3306131.3317025

  • Occlusion management in vr: A comparative study (Wang et al. 2019)

    Wang, L., Zhao, H., Wang, Z., Wu, J., Li, B., He, Z., & Popescu, V. (2019). Occlusion management in vr: A comparative study. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 708–716. https://doi.org/10.1109/VR.2019.8798025

  • Subpixel Catadioptric Modeling of High Resolution Corneal Reflections. (Lin et al. 2019)

    Lin, C., & Popescu, V. (2019). Subpixel Catadioptric Modeling of High Resolution Corneal Reflections. VISIGRAPP (5: VISAPP), 673–683. https://doi.org/10.5220/0007308506730683

  • Surgical telementoring without encumbrance: a comparative study of see-through augmented reality-based approaches (Rojas-Muñoz et al. 2019)

    Rojas-Muñoz, E., Cabrera, M. E., Andersen, D., Popescu, V., Marley, S., Mullis, B., Zarzaur, B., & Wachs, J. (2019). Surgical telementoring without encumbrance: a comparative study of see-through augmented reality-based approaches. Annals of Surgery, 270(2), 384–389. https://doi.org/10.1097/SLA.0000000000002764


2018

  • Fast ray-scene intersection for interactive shadow rendering with thousands of dynamic lights (Wang et al. 2018)

    Wang, L., Liang, X., Meng, C., & Popescu, V. (2018). Fast ray-scene intersection for interactive shadow rendering with thousands of dynamic lights. IEEE Transactions on Visualization and Computer Graphics, 25(6), 2242–2254. https://doi.org/10.1109/TVCG.2018.2828422

  • An AR-guided system for fast image-based modeling of indoor scenes (Andersen et al. 2018)

    Andersen, D., & Popescu, V. (2018). An AR-guided system for fast image-based modeling of indoor scenes. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 501–502. https://doi.org/10.1109/VR.2018.8446560

  • Intermediate shadow maps for interactive many-light rendering (Wang et al. 2018)

    Wang, L., Zhang, W., Li, N., Zhang, B., & Popescu, V. (2018). Intermediate shadow maps for interactive many-light rendering. The Visual Computer, 34(10), 1415–1426. https://doi.org/10.1007/s00371-017-1449-7

  • Anchored multiperspective visualization for efficient vr navigation (Wu et al. 2018)

    Wu, M.-L., & Popescu, V. (2018). Anchored multiperspective visualization for efficient vr navigation. International Conference on Virtual Reality and Augmented Reality, 240–259. https://doi.org/10.1007/978-3-030-01790-3_15

  • HMD-guided image-based modeling and rendering of indoor scenes (Andersen et al. 2018)

    Andersen, D., & Popescu, V. (2018). HMD-guided image-based modeling and rendering of indoor scenes. International Conference on Virtual Reality and Augmented Reality, 73–93. https://doi.org/10.1007/978-3-030-01790-3_5

  • A first-person mentee second-person mentor AR interface for surgical telementoring (Lin et al. 2018)

    Lin, C., Andersen, D., Popescu, V., Rojas-Munoz, E., Cabrera, M. E., Mullis, B., Zarzaur, B., Anderson, K., Marley, S., & Wachs, J. (2018). A first-person mentee second-person mentor AR interface for surgical telementoring. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 3–8. https://doi.org/10.1109/ISMAR-Adjunct.2018.00021

  • Effective free field of view scene exploration in vr and ar (Wang et al. 2018)

    Wang, L., Cao, A., Li, Z., Yang, X., & Popescu, V. (2018). Effective free field of view scene exploration in vr and ar. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 97–102. https://doi.org/10.1109/ISMAR-Adjunct.2018.00043

  • Augmented visual instruction for surgical practice and training (Andersen et al. 2018)

    Andersen, D., Lin, C., Popescu, V., Munoz, E. R., Cabrera, M. E., Mullis, B., Zarzaur, B., Marley, S., & Wachs, J. (2018). Augmented visual instruction for surgical practice and training. 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), 1–5. https://doi.org/10.1109/VAR4GOOD.2018.8576884


2017

  • Efficient VR and AR navigation through multiperspective occlusion management (Wu et al. 2017)

    Wu, M.-L., & Popescu, V. (2017). Efficient VR and AR navigation through multiperspective occlusion management. IEEE Transactions on Visualization and Computer Graphics, 24(12), 3069–3080. https://doi.org/10.1109/TVCG.2017.2778249

  • Hand gesture and mathematics learning: lessons from an Avatar (Cook et al. 2017)

    Cook, S. W., Friedman, H. S., Duggan, K. A., Cui, J., & Popescu, V. (2017). Hand gesture and mathematics learning: lessons from an Avatar. Cognitive Science, 41(2), 518–535. https://doi.org/10.1111/cogs.12344

  • Motionreader: visual acceleration cues for alleviating passenger e-reader motion sickness (Hanau et al. 2017)

    Hanau, E., & Popescu, V. (2017). Motionreader: visual acceleration cues for alleviating passenger e-reader motion sickness. Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct, 72–76. https://doi.org/10.1145/3131726.3131741

  • Animation stimuli system for research on instructor gestures in education (Cui et al. 2017)

    Cui, J., Popescu, V., Adamo-Villani, N., Cook, S. W., Duggan, K. A., & Friedman, H. S. (2017). Animation stimuli system for research on instructor gestures in education. IEEE Computer Graphics and Applications, 37(4), 72–83. https://doi.org/10.1109/MCG.2017.3271471

  • An augmented reality-based approach for surgical telementoring in austere environments (Andersen et al. 2017)

    Andersen, D., Popescu, V., Cabrera, M. E., Shanghavi, A., Mullis, B., Marley, S., Gomez, G., & Wachs, J. P. (2017). An augmented reality-based approach for surgical telementoring in austere environments. Military Medicine, 182(suppl_1), 310–315. https://doi.org/10.7205/MILMED-D-16-00051

  • Non-redundant rendering for efficient multi-view scene discretization (Xie et al. 2017)

    Xie, N., Wang, L., & Popescu, V. (2017). Non-redundant rendering for efficient multi-view scene discretization. The Visual Computer, 33(12), 1555–1569. https://doi.org/10.1007/s00371-016-1300-6


2016

  • Medical telementoring using an augmented reality transparent display (Andersen et al. 2016)

    Andersen, D., Popescu, V., Cabrera, M. E., Shanghavi, A., Gomez, G., Marley, S., Mullis, B., & Wachs, J. P. (2016). Medical telementoring using an augmented reality transparent display. Surgery, 159(6), 1646–1653. https://doi.org/10.1016/j.surg.2015.12.016

  • Virtual annotations of the surgical field through an augmented reality transparent display (Andersen et al. 2016)

    Andersen, D., Popescu, V., Cabrera, M. E., Shanghavi, A., Gomez, G., Marley, S., Mullis, B., & Wachs, J. (2016). Virtual annotations of the surgical field through an augmented reality transparent display. The Visual Computer, 32(11), 1481–1498. https://doi.org/10.1007/s00371-015-1135-6

  • A hand-held, self-contained simulated transparent display (Andersen et al. 2016)

    Andersen, D., Popescu, V., Lin, C., Cabrera, M. E., Shanghavi, A., & Wachs, J. (2016). A hand-held, self-contained simulated transparent display. 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), 96–101. https://doi.org/10.1109/ISMAR-Adjunct.2016.0049

  • 4D-rasterization for Fast Soft Shadow Rendering. (Wang et al. 2016)

    Wang, L., Zhao, Q., Meng, C., & Popescu, V. (2016). 4D-rasterization for Fast Soft Shadow Rendering. EGSR (EI&I), 13–21. https://doi.org/10.2312/sre.20161205

  • Avoiding Focus Shifts in Surgical Telementoring Using an Augmented Reality Transparent Display. (Andersen et al. 2016)

    Andersen, D., Popescu, V., Cabrera, M. E., Shanghavi, A., Gómez, G., Marley, S., Mullis, B., & Wachs, J. P. (2016). Avoiding Focus Shifts in Surgical Telementoring Using an Augmented Reality Transparent Display. MMVR, 22, 9–14. https://doi.org/10.3233/978-1-61499-625-5-9


2015

  • Multiperspective focus+ context visualization (Wu et al. 2015)

    Wu, M.-L., & Popescu, V. (2015). Multiperspective focus+ context visualization. IEEE Transactions on Visualization and Computer Graphics, 22(5), 1555–1567. https://doi.org/10.1109/TVCG.2015.2443804


2014

  • GEARS: A general and efficient algorithm for rendering shadows (Wang et al. 2014)

    Wang, L., Zhou, S., Ke, W., & Popescu, V. (2014). GEARS: A general and efficient algorithm for rendering shadows. Computer Graphics Forum, 33(6), 264–275. https://doi.org/10.1111/cgf.12348

  • Scripted animation towards scalable content creation for eLearning—A quality analysis (Adamo-Villani et al. 2014)

    Adamo-Villani, N., Cui, J., & Popescu, V. (2014). Scripted animation towards scalable content creation for eLearning—A quality analysis. International Conference on E-Learning, E-Education, and Online Training, 1–9. https://doi.org/10.1007/978-3-319-13293-8_1

  • Animation killed the video star (Popescu et al. 2014)

    Popescu, V., Adamo-Villani, N., Wu, M.-L., Rajasekaran, S. D., Alibali, M. W., Nathan, M., & Cook, S. W. (2014). Animation killed the video star. HCI Workshop, 2014.

  • Second-Order Feed-Forward Rendering for Specular and Glossy Reflections (Wang et al. 2014)

    Wang, L., Xie, N., Ke, W., & Popescu, V. (2014). Second-Order Feed-Forward Rendering for Specular and Glossy Reflections. IEEE Transactions on Visualization and Computer Graphics, 20(9), 1316–1329. https://doi.org/10.1109/TVCG.2014.23146661

  • A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling (Popescu et al. 2014)

    Popescu, V., Benes, B., Rosen, P., Cui, J., & Wang, L. (2014). A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling. IEEE Computer Graphics and Applications, 34(04), 30–41. https://doi.org/10.1109/MCG.2014.21


2013

  • Animated depth images for interactive remote visualization of time-varying data sets (Cui et al. 2013)

    Cui, J., Ma, Z., & Popescu, V. (2013). Animated depth images for interactive remote visualization of time-varying data sets. IEEE Transactions on Visualization and Computer Graphics, 20(11), 1474–1489. https://doi.org/10.1109/TVCG.2013.259

  • Just-in-Time Texture Synthesis (Wang et al. 2013)

    Wang, L., Shi, Y., Chen, Y., & Popescu, V. (2013). Just-in-Time Texture Synthesis. Computer Graphics Forum, 32(1), 126–138. https://doi.org/10.1111/cgf.12003

  • A non-expert-user interface for posing signing avatars (Adamo-Villani et al. 2013)

    Adamo-Villani, N., Popescu, V., & Lestina, J. (2013). A non-expert-user interface for posing signing avatars. Disability and Rehabilitation: Assistive Technology, 8(3), 238–248. https://doi.org/10.3109/17483107.2012.704655


2011

  • Simplification of node position data; for interactive visualization of dynamic data sets (Rosen et al. 2011)

    Rosen, P., & Popescu, V. (2011). Simplification of node position data; for interactive visualization of dynamic data sets. IEEE Transactions on Visualization and Computer Graphics, 18(9), 1537–1548. https://doi.org/10.1109/TVCG.2011.268

  • Nonpinhole approximations for interactive rendering (Rosen et al. 2011)

    Rosen, P., Popescu, V., Hayward, K., & Wyman, C. (2011). Nonpinhole approximations for interactive rendering. IEEE Computer Graphics and Applications, 31(6), 68–83. https://doi.org/10.1109/MCG.2011.32

  • An evaluation of 3-D scene exploration using a multiperspective image framework (Rosen et al. 2011)

    Rosen, P., & Popescu, V. (2011). An evaluation of 3-D scene exploration using a multiperspective image framework. The Visual Computer, 27(6-8), 623–632. https://doi.org/10.1007/s00371-011-0599-2

  • Experiences in Disseminating Educational Visualizations (Andrysco et al. 2011)

    Andrysco, N., Rosen, P., Popescu, V., Benes, B., & Gurney, K. R. (2011). Experiences in Disseminating Educational Visualizations. In G. Bebis, R. Boyle, B. Parvin, D. Koracin, S. Wang, K. Kyungnam, B. Benes, K. Moreland, C. Borst, S. DiVerdi, C. Yi-Jen, & J. Ming (Eds.), Advances in Visual Computing (pp. 239–248). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-24031-7_24


2010

  • A curved ray camera for handling occlusions through continuous multiperspective visualization (Cui et al. 2010)

    Cui, J., Rosen, P., Popescu, V., & Hoffmann, C. (2010). A curved ray camera for handling occlusions through continuous multiperspective visualization. IEEE Transactions on Visualization and Computer Graphics, 16(6), 1235–1242. https://doi.org/10.1109/TVCG.2010.127

  • The general pinhole camera: Effective and efficient nonuniform sampling for visualization (Popescu et al. 2010)

    Popescu, V., Rosen, P., Arns, L., Tricoche, X., Wyman, C., & Hoffmann, C. M. (2010). The general pinhole camera: Effective and efficient nonuniform sampling for visualization. IEEE Transactions on Visualization and Computer Graphics, 16(5), 777–790. https://doi.org/10.1109/TVCG.2010.22


2009

  • Compact real-time modeling of seated humans by video sprite sequence quantization (Jia et al. 2009)

    Jia, C., & Popescu, V. (2009). Compact real-time modeling of seated humans by video sprite sequence quantization. The Visual Computer, 25(5-7), 565–572. https://doi.org/10.1007/s00371-009-0318-4


2008

  • A high-quality high-fidelity visualization of the September 11 attack on the World Trade Center (Rosen et al. 2008)

    Rosen, P., Popescu, V., Hoffmann, C., & Irfanoglu, A. (2008). A high-quality high-fidelity visualization of the September 11 attack on the World Trade Center. IEEE Transactions on Visualization and Computer Graphics, 14(4), 937–947. https://doi.org/10.1109/TVCG.2008.41

  • The Graph Camera (Rosen et al. 2008)

    Rosen, P., Popescu, V., & Adamo-Villani, N. (2008). The Graph Camera. https://doi.org/10.1145/1618452.1618504

  • 1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes (Mudure et al. 2008)

    Mudure, M., & Popescu, V. (2008). 1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes. The Visual Computer, 24(7-9), 669–678. https://doi.org/10.1007/s00371-008-0247-7

  • Interactive Photorealistic Inside-Looking-Out Automated 3-D Modeling (Popescu et al. 2008)

    Popescu, V., Mudure, M., & West-Lafayette, I. N. (2008). Interactive Photorealistic Inside-Looking-Out Automated 3-D Modeling. Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC). https://doi.org/10.1007/s00371-008-0247-7

  • General-purpose visualization of large-scale finite element analysis simulations (Popescu et al. 2008)

    Popescu, V., Hoffmann, C., & West-Lafayette, I. N. (2008). General-purpose visualization of large-scale finite element analysis simulations. Ff Proceedings Interserviee/Industry Training, Simulation and Education Conference. Orlando, 2008: 1-10.

  • The epipolar occlusion camera (Rosen et al. 2008)

    Rosen, P., & Popescu, V. (2008). The epipolar occlusion camera. Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games, 115–122. https://doi.org/10.1145/1342250.1342268


2007

  • Occlusion-resistant camera design for acquiring active environments (Aliaga et al. 2007)

    Aliaga, D. G., Xu, Y., & Popescu, V. (2007). Occlusion-resistant camera design for acquiring active environments. IEEE Computer Graphics and Applications, 27(5), 68–78. https://doi.org/10.1109/MCG.2007.132

  • Perception of surfaces from line drawings (Hoffmann et al. 2007)

    Hoffmann, C., Pizlo, Z., Popescu, V., & Price, S. (2007). Perception of surfaces from line drawings. Displays, 28(1), 1–7. https://doi.org/10.1016/j.displa.2006.11.001

  • Virtual classroom extension for effective distance education (Dondera et al. 2007)

    Dondera, R., Jia, C., Popescu, V., Nita-Rotaru, C., Dark, M., & York, C. S. (2007). Virtual classroom extension for effective distance education. IEEE Computer Graphics and Applications, 28(1), 64–74. https://doi.org/10.1109/MCG.2008.19

  • CAD visualization by outsourcing (Popescu et al. 2007)

    Popescu, V., & Hoffmann, C. (2007). CAD visualization by outsourcing. Computer-Aided Design and Applications, 4(1-4), 89–98. https://doi.org/10.1080/16864360.2007.10738529

  • The soft shadow occlusion camera (Mo et al. 2007)

    Mo, Q., Popescu, V., & Wyman, C. (2007). The soft shadow occlusion camera. 15th Pacific Conference on Computer Graphics and Applications (PG’07), 189–198. https://doi.org/10.1109/PG.2007.23

  • Evaluating interactivity and presence in an online distance learning system (Dark et al. 2007)

    Dark, M. J., York, C. S., Popescu, V., & Nita-Rotaru, C. (2007). Evaluating interactivity and presence in an online distance learning system. 2007 37th Annual Frontiers In Education Conference-Global Engineering: Knowledge Without Borders, Opportunities Without Passports, T2D–24. https://doi.org/10.1109/FIE.2007.4417854

  • A hybrid backward-forward method for interactive reflections. (Mei et al. 2007)

    Mei, C., Popescu, V., & Sacks, E. (2007). A hybrid backward-forward method for interactive reflections. GRAPP (GM/R), 284–292.

  • A MULTI-EXPERTISE APPLICATION-DRIVEN CLASS (Nita-Rotaru et al. 2007)

    ristina Nita-Rotaru, C., Dark, M., & Popescu, V. (2007). A MULTI-EXPERTISE APPLICATION-DRIVEN CLASS. In Proceedings of Technical Symposium on Computer Science Education, SIGCSE.


2006

  • The depth discontinuity occlusion camera (Popescu et al. 2006)

    Popescu, V., & Aliaga, D. (2006). The depth discontinuity occlusion camera. Proceedings of the 2006 Symposium on Interactive 3D Graphics and Games, 139–143. https://doi.org/10.1145/1111411.1111436

  • Lag camera: A moving multi-camera array for scene-acquisition (Aliaga et al. 2006)

    Aliaga, D., Xu, Y., & Popescu, V. (2006). Lag camera: A moving multi-camera array for scene-acquisition. JVRB-Journal of Virtual Reality and Broadcasting, 3(10). https://doi.org/10.20385/1860-2037/3.2006.10

  • Image warping for compressing and spatially organizing a dense collection of images (Aliaga et al. 2006)

    Aliaga, D. G., Rosen, P., Popescu, V., & Carlbom, I. (2006). Image warping for compressing and spatially organizing a dense collection of images. Signal Processing: Image Communication, 21(9), 755–769. https://doi.org/10.1016/j.image.2006.07.005

  • Three-dimensional display rendering acceleration using occlusion camera reference images (Popescu et al. 2006)

    Popescu, V., Rosen, P., & Aliaga, D. G. (2006). Three-dimensional display rendering acceleration using occlusion camera reference images. Journal of Display Technology, 2(3), 274–283. https://doi.org/10.1109/JDT.2006.878776

  • Study of the perception of three-dimensional spatial relations for a volumetric display (Hoffmann et al. 2006)

    Hoffmann, C. M., Pizlo, Z., Popescu, V. S., & Rosen, P. (2006). Study of the perception of three-dimensional spatial relations for a volumetric display. Journal of Electronic Imaging, 15(3), 033002. https://doi.org/10.1117/1.2234321

  • Reflected-scene impostors for realistic reflections at interactive rates (Popescu et al. 2006)

    Popescu, V., Mei, C., Dauble, J., & Sacks, E. (2006). Reflected-scene impostors for realistic reflections at interactive rates. Computer Graphics Forum, 25(3), 313–322. https://doi.org/10.1111/j.1467-8659.2006.00950.x

  • An efficient error-bounded general camera model (Popescu et al. 2006)

    Popescu, V., Dauble, J., Mei, C., & Sacks, E. (2006). An efficient error-bounded general camera model. Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT’06), 121–128. https://doi.org/10.1109/3DPVT.2006.26

  • Efficient large scale acquisition of building interiors (Bahmutov et al. 2006)

    Bahmutov, G., Popescu, V., & Mudure, M. (2006). Efficient large scale acquisition of building interiors. Computer Graphics Forum, 25(3), 655–662. https://doi.org/10.1111/j.1467-8659.2006.00985.x

  • Forward rasterization (Popescu et al. 2006)

    Popescu, V., & Rosen, P. (2006). Forward rasterization. ACM Transactions on Graphics (TOG), 25(2), 375–411. https://doi.org/10.1145/1138450.1138460

  • Sample-based cameras for feed forward reflection rendering (Popescu et al. 2006)

    Popescu, V., Sacks, E., & Mei, C. (2006). Sample-based cameras for feed forward reflection rendering. IEEE Transactions on Visualization and Computer Graphics, 12(6), 1590–1600. https://doi.org/10.1109/TVCG.2006.103


2005

  • Fidelity in visualizing large-scale simulations (Popescu et al. 2005)

    Popescu, V., & Hoffmann, C. (2005). Fidelity in visualizing large-scale simulations. Computer-Aided Design, 37(1), 99–107. https://doi.org/10.1016/j.cad.2004.05.005

  • The occlusion camera (Mei et al. 2005)

    Mei, C., Popescu, V., & Sacks, E. (2005). The occlusion camera. Computer Graphics Forum, 24(3), 335–342. https://doi.org/10.1111/j.1467-8659.2005.00858.x


2004

  • Perception of 3D spatial relations for 3D displays (Rosen et al. 2004)

    Rosen, P., Pizlo, Z., Hoffmann, C., & Popescu, V. S. (2004). Perception of 3D spatial relations for 3D displays. Stereoscopic Displays and Virtual Reality Systems XI, 5291, 9–16. https://doi.org/10.1117/12.525530

  • Modeling, simulation and visualization: the Pentagon on September 11th (Hoffmann et al. 2004)

    Hoffmann, C., Popescu, V., Kilic, S., & Sozen, M. (2004). Modeling, simulation and visualization: the Pentagon on September 11th. Computing in Science & Engineering, 6(1), 52–60. https://doi.org/10.1109/MCISE.2004.1255821

  • Integrating modeling, simulation, and visualization (Hoffmann et al. 2004)

    Hoffmann, C., Popescu, V., Kilic, S., & Sozen, M. (2004). Integrating modeling, simulation, and visualization. Computers in Science & Engineering, 6(1), 52–60.

  • Depth Enhanced Panoramas. (Bahmutov et al. 2004)

    Bahmutov, G., Popescu, V., & Sacks, E. (2004). Depth Enhanced Panoramas. IEEE Visualization, 11. https://doi.org/10.2312/vvg.20051017

  • Interactive scene modeling from dense color and sparse depth (Popescu et al. 2004)

    Popescu, V., Sacks, E., & Bahmutov, G. (2004). Interactive scene modeling from dense color and sparse depth. In ACM SIGGRAPH 2004 Sketches (p. 126). https://doi.org/10.1145/1186223.1186381

  • Interactive Point-Based Modeling from Dense Color and Sparse Depth. (Popescu et al. 2004)

    Popescu, V., Sacks, E., & Bahmutov, G. (2004). Interactive Point-Based Modeling from Dense Color and Sparse Depth. SPBG, 69–76. https://doi.org/10.2312/SPBG/SPBG04/069-076

  • Challenges and advances in interactive modeling (Popescu et al. 2004)

    Popescu, V., Sacks, E., & Ganiji, A. (2004). Challenges and advances in interactive modeling. IS&T/SPIE 16th International Symposium Electronic Imaging: Science and Technology.


2003

  • Producing high-quality visualizations of large-scale simulation (Popescu et al. 2003)

    Popescu, V., Hoffmann, C., Kilic, S., Sozen, M., & Meador, S. (2003). Producing high-quality visualizations of large-scale simulation. IEEE Visualization, 2003. VIS 2003., 575–580. https://doi.org/10.1109/VISUAL.2003.1250422

  • The modelcamera: a hand-held device for interactive modeling (Popescu et al. 2003)

    Popescu, V., Sacks, E., & Bahmutov, G. (2003). The modelcamera: a hand-held device for interactive modeling. Fourth International Conference on 3-D Digital Imaging and Modeling, 2003. 3DIM 2003. Proceedings., 285–292. https://doi.org/10.1109/IM.2003.1240261


2001

  • The vacuum buffer (Popescu et al. 2001)

    Popescu, V., & Lastra, A. (2001). The vacuum buffer. Proceedings of the 2001 Symposium on Interactive 3D Graphics, 73–76. https://doi.org/10.1145/364338.364367


Pre-2001

  • Efficient warping for architectural walkthroughs using layered depth images (Popescu et al. 1998)

    Popescu, V., Lastra, A., Aliaga, D., & de Oliveira Neto, M. (1998). Efficient warping for architectural walkthroughs using layered depth images. Proceedings Visualization’98 (Cat. No. 98CB36276), 211–215. https://doi.org/10.1109/VISUAL.1998.745305

  • Images for accelerating architectural walkthroughs (Rafferty et al. 1998)

    Rafferty, M. M., Aliaga, D. G., Popescu, V., & Lastra, A. A. (1998). Images for accelerating architectural walkthroughs. IEEE Computer Graphics and Applications, 18(6), 38–45. https://doi.org/10.1109/38.734978

  • Capturing, processing, and rendering real-world scenes (Nyland et al. 2000)

    Nyland, L. S., Lastra, A. A., McAllister, D. K., Popescu, V., Mccue, C., & Fuchs, H. (2000). Capturing, processing, and rendering real-world scenes. Videometrics and Optical Methods for 3D Shape Measurement, 4309, 107–116. https://doi.org/10.1117/12.410894

  • Sort-first parallelism for image-based rendering (Popescu et al. 2000)

    Popescu, V., Lastra, A., & Eyles, J. (2000). Sort-first parallelism for image-based rendering. Proceedings of Eurographics Workshop on Parallel Graphics and Visualization, Girona, Spain.

  • The WarpEngine: An architecture for the post-polygonal age (Popescu et al. 2000)

    Popescu, V., Eyles, J., Lastra, A., Steinhurst, J., England, N., & Nyland, L. (2000). The WarpEngine: An architecture for the post-polygonal age. Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 433–442. https://doi.org/10.1145/344779.344979

  • Interactive exploration of acquired 3D data (Nyland et al. 2000)

    Nyland, L. S., McAllister, D. K., Popescu, V., McCue, C., & Lastra, A. A. (2000). Interactive exploration of acquired 3D data. 28th AIPR Workshop: 3D Visualization for Data Exploration and Decision Making, 3905, 46–57. https://doi.org/10.1117/12.384883

  • The impact of dense range data on computer graphics (Nyland et al. 1999)

    Nyland, L., McAllister, D., Popescu, V., McCue, C., Lastra, A., Rademacher, P., Oliveira, M., Bishop, G., Meenakshisundaram, G., Cutts, M., & others. (1999). The impact of dense range data on computer graphics. Proceedings IEEE Workshop on Multi-View Modeling and Analysis of Visual Scenes (MVIEW’99), 3–10. https://doi.org/10.1109/MVIEW.1999.781077

  • Real-time rendering of real world environments (McAllister et al. 1999)

    McAllister, D. K., Nyland, L., Popescu, V., Lastra, A., & McCue, C. (1999). Real-time rendering of real world environments. Eurographics Workshop on Rendering Techniques, 145–160. https://doi.org/10.1007/978-3-7091-6809-7_14