Zhang, Y., Feijoo-Garcia, M. A., Gu, Y., Popescu, V., Benes, B., & Magana, A. J. (2024). Virtual and Augmented Reality in Science, Technology, Engineering, and Mathematics (STEM) Education: An Umbrella Review. Information, 15(9). https://doi.org/10.3390/info15090515
Gu, Y., Garcia, M., Zhang, Y., Magana, A. J., Benes, B., & Popescu, V. (2024). An XR Environment for AI Education: Design and First Implementation. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 157–162. https://doi.org/10.1109/VRW62533.2024.00032
Zhou, Y., & Popescu, V. (2023). Dynamic Redirection for VR Haptics with a Handheld Stick. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2753–2762. https://doi.org/10.1109/TVCG.2023.3247047
Zhou, Y., & Popescu, V. (2022). Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 83–92. https://doi.org/10.1109/VR51125.2022.00026
Zhou, Z., Wang, L., & Popescu, V. (2021). A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality. IEEE Transactions on Visualization and Computer Graphics, 27(11), 4087–4096. https://doi.org/10.1109/tvcg.2021.3106492
Tang, M. T., Zhu, V. L., & Popescu, V. (2021). AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 128–137. https://doi.org/10.1109/ismar52148.2021.00027
Wu, J., Wang, L., Zhang, H., & Popescu, V. (2021). Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration. IEEE Transactions on Visualization and Computer Graphics, 1–1. https://doi.org/10.1109/tvcg.2021.3053287
Wang, L., Chen, J., Ma, Q., & Popescu, V. (2021). Disocclusion Headlight for Selection Assistance in VR. 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 216–225. https://doi.org/10.1109/vr50410.2021.00043
Palash, M., Popescu, V., Sheoran, A., & Fahmy, S. (2021). Robust 360° Video Streaming via Non-Linear Sampling. IEEE INFOCOM 2021 - IEEE Conference on Computer Communications, 1–10. https://doi.org/10.1109/infocom42981.2021.9488700
Andersen, D., & Popescu, V. (2020). AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation. 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 289–300. https://doi.org/10.1109/ISMAR50242.2020.00055
Wang, L., Wu, W., Zhou, Z., & Popescu, V. (2020). View Splicing for Effective VR Collaboration. 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 509–519. https://doi.org/10.1109/ISMAR50242.2020.00079
Lin, C., Rojas-Muñoz, E., Cabrera, M. E., Sanchez-Tamayo, N., Andersen, D., Popescu, V., Noguera, J. A. B., Zarzaur, B., Murphy, P., Anderson, K., & others. (2020). How about the mentor? Effective Workspace Visualization in AR Telementoring. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 212–220. https://doi.org/10.1109/VR46266.2020.00040
Cao, A., Wang, L., Liu, Y., & Popescu, V. (2020). Feature Guided Path Redirection for VR Navigation. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 137–145. https://doi.org/10.1109/VR46266.2020.00032
Rojas-Muñoz, E., Lin, C., Sanchez-Tamayo, N., Cabrera, M. E., Andersen, D., Popescu, V., Barragan, J. A., Zarzaur, B., Murphy, P., Anderson, K., & others. (2020). Evaluation of an augmented reality platform for austere surgical telementoring: a randomized controlled crossover study in cricothyroidotomies. NPJ Digital Medicine, 3(1), 1–9. https://doi.org/10.1038/s41746-020-0284-9
Rojas-Muñoz, E., Cabrera, M. E., Lin, C., Andersen, D., Popescu, V., Anderson, K., Zarzaur, B. L., Mullis, B., & Wachs, J. P. (2020). The System for Telementoring with Augmented Reality (STAR): A head-mounted display to improve surgical coaching and confidence in remote areas. Surgery. https://doi.org/10.1016/j.surg.2019.11.008
Rojas-Muñoz, E., Cabrera, M. E., Lin, C., Sánchez-Tamayo, N., Andersen, D., Popescu, V., Anderson, K., Zarzaur, B., Mullis, B., & Wachs, J. P. (2020). Telementoring in Leg Fasciotomies via Mixed-Reality: Clinical Evaluation of the STAR Platform. Military Medicine, 185(Supplement_1), 513–520. https://doi.org/10.1093/milmed/usz234
Kappagantula, S. R. K., Adamo-Villani, N., Wu, M.-L., & Popescu, V. (2019). Automatic Deictic Gestures for Animated Pedagogical Agents. IEEE Transactions on Learning Technologies, 13(1), 1–13. https://doi.org/10.1109/TLT.2019.2922134
Andersen, D., Villano, P., & Popescu, V. (2019). AR HMD Guidance for Controlled Hand-Held 3D Acquisition. IEEE Transactions on Visualization and Computer Graphics, 25(11), 3073–3082. https://doi.org/10.1109/TVCG.2019.2932172
Wang, L., Wu, J., Yang, X., & Popescu, V. (2019). Vr exploration assistance through automatic occlusion removal. IEEE Transactions on Visualization and Computer Graphics, 25(5), 2083–2092. https://doi.org/10.1109/TVCG.2019.2898782
Wu, M.-L., & Popescu, V. (2019). RGBD temporal resampling for real-time occlusion removal. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 1–9. https://doi.org/10.1145/3306131.3317025
Wang, L., Zhao, H., Wang, Z., Wu, J., Li, B., He, Z., & Popescu, V. (2019). Occlusion management in vr: A comparative study. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 708–716. https://doi.org/10.1109/VR.2019.8798025
Lin, C., & Popescu, V. (2019). Subpixel Catadioptric Modeling of High Resolution Corneal Reflections. VISIGRAPP (5: VISAPP), 673–683. https://doi.org/10.5220/0007308506730683
Rojas-Muñoz, E., Cabrera, M. E., Andersen, D., Popescu, V., Marley, S., Mullis, B., Zarzaur, B., & Wachs, J. (2019). Surgical telementoring without encumbrance: a comparative study of see-through augmented reality-based approaches. Annals of Surgery, 270(2), 384–389. https://doi.org/10.1097/SLA.0000000000002764
Wang, L., Liang, X., Meng, C., & Popescu, V. (2018). Fast ray-scene intersection for interactive shadow rendering with thousands of dynamic lights. IEEE Transactions on Visualization and Computer Graphics, 25(6), 2242–2254. https://doi.org/10.1109/TVCG.2018.2828422
Andersen, D., & Popescu, V. (2018). An AR-guided system for fast image-based modeling of indoor scenes. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 501–502. https://doi.org/10.1109/VR.2018.8446560
Wang, L., Zhang, W., Li, N., Zhang, B., & Popescu, V. (2018). Intermediate shadow maps for interactive many-light rendering. The Visual Computer, 34(10), 1415–1426. https://doi.org/10.1007/s00371-017-1449-7
Wu, M.-L., & Popescu, V. (2018). Anchored multiperspective visualization for efficient vr navigation. International Conference on Virtual Reality and Augmented Reality, 240–259. https://doi.org/10.1007/978-3-030-01790-3_15
Andersen, D., & Popescu, V. (2018). HMD-guided image-based modeling and rendering of indoor scenes. International Conference on Virtual Reality and Augmented Reality, 73–93. https://doi.org/10.1007/978-3-030-01790-3_5
Lin, C., Andersen, D., Popescu, V., Rojas-Munoz, E., Cabrera, M. E., Mullis, B., Zarzaur, B., Anderson, K., Marley, S., & Wachs, J. (2018). A first-person mentee second-person mentor AR interface for surgical telementoring. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 3–8. https://doi.org/10.1109/ISMAR-Adjunct.2018.00021
Wang, L., Cao, A., Li, Z., Yang, X., & Popescu, V. (2018). Effective free field of view scene exploration in vr and ar. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 97–102. https://doi.org/10.1109/ISMAR-Adjunct.2018.00043
Andersen, D., Lin, C., Popescu, V., Munoz, E. R., Cabrera, M. E., Mullis, B., Zarzaur, B., Marley, S., & Wachs, J. (2018). Augmented visual instruction for surgical practice and training. 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), 1–5. https://doi.org/10.1109/VAR4GOOD.2018.8576884
Wu, M.-L., & Popescu, V. (2017). Efficient VR and AR navigation through multiperspective occlusion management. IEEE Transactions on Visualization and Computer Graphics, 24(12), 3069–3080. https://doi.org/10.1109/TVCG.2017.2778249
Cook, S. W., Friedman, H. S., Duggan, K. A., Cui, J., & Popescu, V. (2017). Hand gesture and mathematics learning: lessons from an Avatar. Cognitive Science, 41(2), 518–535. https://doi.org/10.1111/cogs.12344
Hanau, E., & Popescu, V. (2017). Motionreader: visual acceleration cues for alleviating passenger e-reader motion sickness. Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct, 72–76. https://doi.org/10.1145/3131726.3131741
Cui, J., Popescu, V., Adamo-Villani, N., Cook, S. W., Duggan, K. A., & Friedman, H. S. (2017). Animation stimuli system for research on instructor gestures in education. IEEE Computer Graphics and Applications, 37(4), 72–83. https://doi.org/10.1109/MCG.2017.3271471
Andersen, D., Popescu, V., Cabrera, M. E., Shanghavi, A., Mullis, B., Marley, S., Gomez, G., & Wachs, J. P. (2017). An augmented reality-based approach for surgical telementoring in austere environments. Military Medicine, 182(suppl_1), 310–315. https://doi.org/10.7205/MILMED-D-16-00051
Xie, N., Wang, L., & Popescu, V. (2017). Non-redundant rendering for efficient multi-view scene discretization. The Visual Computer, 33(12), 1555–1569. https://doi.org/10.1007/s00371-016-1300-6
Andersen, D., Popescu, V., Cabrera, M. E., Shanghavi, A., Gomez, G., Marley, S., Mullis, B., & Wachs, J. P. (2016). Medical telementoring using an augmented reality transparent display. Surgery, 159(6), 1646–1653. https://doi.org/10.1016/j.surg.2015.12.016
Andersen, D., Popescu, V., Cabrera, M. E., Shanghavi, A., Gomez, G., Marley, S., Mullis, B., & Wachs, J. (2016). Virtual annotations of the surgical field through an augmented reality transparent display. The Visual Computer, 32(11), 1481–1498. https://doi.org/10.1007/s00371-015-1135-6
Andersen, D., Popescu, V., Lin, C., Cabrera, M. E., Shanghavi, A., & Wachs, J. (2016). A hand-held, self-contained simulated transparent display. 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), 96–101. https://doi.org/10.1109/ISMAR-Adjunct.2016.0049
Wang, L., Zhao, Q., Meng, C., & Popescu, V. (2016). 4D-rasterization for Fast Soft Shadow Rendering. EGSR (EI&I), 13–21. https://doi.org/10.2312/sre.20161205
Andersen, D., Popescu, V., Cabrera, M. E., Shanghavi, A., Gómez, G., Marley, S., Mullis, B., & Wachs, J. P. (2016). Avoiding Focus Shifts in Surgical Telementoring Using an Augmented Reality Transparent Display. MMVR, 22, 9–14. https://doi.org/10.3233/978-1-61499-625-5-9
Wu, M.-L., & Popescu, V. (2015). Multiperspective focus+ context visualization. IEEE Transactions on Visualization and Computer Graphics, 22(5), 1555–1567. https://doi.org/10.1109/TVCG.2015.2443804
Wang, L., Zhou, S., Ke, W., & Popescu, V. (2014). GEARS: A general and efficient algorithm for rendering shadows. Computer Graphics Forum, 33(6), 264–275. https://doi.org/10.1111/cgf.12348
Adamo-Villani, N., Cui, J., & Popescu, V. (2014). Scripted animation towards scalable content creation for eLearning—A quality analysis. International Conference on E-Learning, E-Education, and Online Training, 1–9. https://doi.org/10.1007/978-3-319-13293-8_1
Popescu, V., Adamo-Villani, N., Wu, M.-L., Rajasekaran, S. D., Alibali, M. W., Nathan, M., & Cook, S. W. (2014). Animation killed the video star. HCI Workshop, 2014.
Wang, L., Xie, N., Ke, W., & Popescu, V. (2014). Second-Order Feed-Forward Rendering for Specular and Glossy Reflections. IEEE Transactions on Visualization and Computer Graphics, 20(9), 1316–1329. https://doi.org/10.1109/TVCG.2014.23146661
Popescu, V., Benes, B., Rosen, P., Cui, J., & Wang, L. (2014). A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling. IEEE Computer Graphics and Applications, 34(04), 30–41. https://doi.org/10.1109/MCG.2014.21
Cui, J., Ma, Z., & Popescu, V. (2013). Animated depth images for interactive remote visualization of time-varying data sets. IEEE Transactions on Visualization and Computer Graphics, 20(11), 1474–1489. https://doi.org/10.1109/TVCG.2013.259
Wang, L., Shi, Y., Chen, Y., & Popescu, V. (2013). Just-in-Time Texture Synthesis. Computer Graphics Forum, 32(1), 126–138. https://doi.org/10.1111/cgf.12003
Adamo-Villani, N., Popescu, V., & Lestina, J. (2013). A non-expert-user interface for posing signing avatars. Disability and Rehabilitation: Assistive Technology, 8(3), 238–248. https://doi.org/10.3109/17483107.2012.704655
Rosen, P., & Popescu, V. (2011). Simplification of node position data; for interactive visualization of dynamic data sets. IEEE Transactions on Visualization and Computer Graphics, 18(9), 1537–1548. https://doi.org/10.1109/TVCG.2011.268
Rosen, P., Popescu, V., Hayward, K., & Wyman, C. (2011). Nonpinhole approximations for interactive rendering. IEEE Computer Graphics and Applications, 31(6), 68–83. https://doi.org/10.1109/MCG.2011.32
Rosen, P., & Popescu, V. (2011). An evaluation of 3-D scene exploration using a multiperspective image framework. The Visual Computer, 27(6-8), 623–632. https://doi.org/10.1007/s00371-011-0599-2
Andrysco, N., Rosen, P., Popescu, V., Benes, B., & Gurney, K. R. (2011). Experiences in Disseminating Educational Visualizations. In G. Bebis, R. Boyle, B. Parvin, D. Koracin, S. Wang, K. Kyungnam, B. Benes, K. Moreland, C. Borst, S. DiVerdi, C. Yi-Jen, & J. Ming (Eds.), Advances in Visual Computing (pp. 239–248). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-24031-7_24
Cui, J., Rosen, P., Popescu, V., & Hoffmann, C. (2010). A curved ray camera for handling occlusions through continuous multiperspective visualization. IEEE Transactions on Visualization and Computer Graphics, 16(6), 1235–1242. https://doi.org/10.1109/TVCG.2010.127
Popescu, V., Rosen, P., Arns, L., Tricoche, X., Wyman, C., & Hoffmann, C. M. (2010). The general pinhole camera: Effective and efficient nonuniform sampling for visualization. IEEE Transactions on Visualization and Computer Graphics, 16(5), 777–790. https://doi.org/10.1109/TVCG.2010.22
Jia, C., & Popescu, V. (2009). Compact real-time modeling of seated humans by video sprite sequence quantization. The Visual Computer, 25(5-7), 565–572. https://doi.org/10.1007/s00371-009-0318-4
Rosen, P., Popescu, V., Hoffmann, C., & Irfanoglu, A. (2008). A high-quality high-fidelity visualization of the September 11 attack on the World Trade Center. IEEE Transactions on Visualization and Computer Graphics, 14(4), 937–947. https://doi.org/10.1109/TVCG.2008.41
Rosen, P., Popescu, V., & Adamo-Villani, N. (2008). The Graph Camera. https://doi.org/10.1145/1618452.1618504
Mudure, M., & Popescu, V. (2008). 1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes. The Visual Computer, 24(7-9), 669–678. https://doi.org/10.1007/s00371-008-0247-7
Popescu, V., Mudure, M., & West-Lafayette, I. N. (2008). Interactive Photorealistic Inside-Looking-Out Automated 3-D Modeling. Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC). https://doi.org/10.1007/s00371-008-0247-7
Popescu, V., Hoffmann, C., & West-Lafayette, I. N. (2008). General-purpose visualization of large-scale finite element analysis simulations. Ff Proceedings Interserviee/Industry Training, Simulation and Education Conference. Orlando, 2008: 1-10.
Rosen, P., & Popescu, V. (2008). The epipolar occlusion camera. Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games, 115–122. https://doi.org/10.1145/1342250.1342268
Aliaga, D. G., Xu, Y., & Popescu, V. (2007). Occlusion-resistant camera design for acquiring active environments. IEEE Computer Graphics and Applications, 27(5), 68–78. https://doi.org/10.1109/MCG.2007.132
Hoffmann, C., Pizlo, Z., Popescu, V., & Price, S. (2007). Perception of surfaces from line drawings. Displays, 28(1), 1–7. https://doi.org/10.1016/j.displa.2006.11.001
Dondera, R., Jia, C., Popescu, V., Nita-Rotaru, C., Dark, M., & York, C. S. (2007). Virtual classroom extension for effective distance education. IEEE Computer Graphics and Applications, 28(1), 64–74. https://doi.org/10.1109/MCG.2008.19
Popescu, V., & Hoffmann, C. (2007). CAD visualization by outsourcing. Computer-Aided Design and Applications, 4(1-4), 89–98. https://doi.org/10.1080/16864360.2007.10738529
Mo, Q., Popescu, V., & Wyman, C. (2007). The soft shadow occlusion camera. 15th Pacific Conference on Computer Graphics and Applications (PG’07), 189–198. https://doi.org/10.1109/PG.2007.23
Dark, M. J., York, C. S., Popescu, V., & Nita-Rotaru, C. (2007). Evaluating interactivity and presence in an online distance learning system. 2007 37th Annual Frontiers In Education Conference-Global Engineering: Knowledge Without Borders, Opportunities Without Passports, T2D–24. https://doi.org/10.1109/FIE.2007.4417854
Mei, C., Popescu, V., & Sacks, E. (2007). A hybrid backward-forward method for interactive reflections. GRAPP (GM/R), 284–292.
ristina Nita-Rotaru, C., Dark, M., & Popescu, V. (2007). A MULTI-EXPERTISE APPLICATION-DRIVEN CLASS. In Proceedings of Technical Symposium on Computer Science Education, SIGCSE.
Popescu, V., & Aliaga, D. (2006). The depth discontinuity occlusion camera. Proceedings of the 2006 Symposium on Interactive 3D Graphics and Games, 139–143. https://doi.org/10.1145/1111411.1111436
Aliaga, D., Xu, Y., & Popescu, V. (2006). Lag camera: A moving multi-camera array for scene-acquisition. JVRB-Journal of Virtual Reality and Broadcasting, 3(10). https://doi.org/10.20385/1860-2037/3.2006.10
Aliaga, D. G., Rosen, P., Popescu, V., & Carlbom, I. (2006). Image warping for compressing and spatially organizing a dense collection of images. Signal Processing: Image Communication, 21(9), 755–769. https://doi.org/10.1016/j.image.2006.07.005
Popescu, V., Rosen, P., & Aliaga, D. G. (2006). Three-dimensional display rendering acceleration using occlusion camera reference images. Journal of Display Technology, 2(3), 274–283. https://doi.org/10.1109/JDT.2006.878776
Hoffmann, C. M., Pizlo, Z., Popescu, V. S., & Rosen, P. (2006). Study of the perception of three-dimensional spatial relations for a volumetric display. Journal of Electronic Imaging, 15(3), 033002. https://doi.org/10.1117/1.2234321
Popescu, V., Mei, C., Dauble, J., & Sacks, E. (2006). Reflected-scene impostors for realistic reflections at interactive rates. Computer Graphics Forum, 25(3), 313–322. https://doi.org/10.1111/j.1467-8659.2006.00950.x
Popescu, V., Dauble, J., Mei, C., & Sacks, E. (2006). An efficient error-bounded general camera model. Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT’06), 121–128. https://doi.org/10.1109/3DPVT.2006.26
Bahmutov, G., Popescu, V., & Mudure, M. (2006). Efficient large scale acquisition of building interiors. Computer Graphics Forum, 25(3), 655–662. https://doi.org/10.1111/j.1467-8659.2006.00985.x
Popescu, V., & Rosen, P. (2006). Forward rasterization. ACM Transactions on Graphics (TOG), 25(2), 375–411. https://doi.org/10.1145/1138450.1138460
Popescu, V., Sacks, E., & Mei, C. (2006). Sample-based cameras for feed forward reflection rendering. IEEE Transactions on Visualization and Computer Graphics, 12(6), 1590–1600. https://doi.org/10.1109/TVCG.2006.103
Popescu, V., & Hoffmann, C. (2005). Fidelity in visualizing large-scale simulations. Computer-Aided Design, 37(1), 99–107. https://doi.org/10.1016/j.cad.2004.05.005
Mei, C., Popescu, V., & Sacks, E. (2005). The occlusion camera. Computer Graphics Forum, 24(3), 335–342. https://doi.org/10.1111/j.1467-8659.2005.00858.x
Rosen, P., Pizlo, Z., Hoffmann, C., & Popescu, V. S. (2004). Perception of 3D spatial relations for 3D displays. Stereoscopic Displays and Virtual Reality Systems XI, 5291, 9–16. https://doi.org/10.1117/12.525530
Hoffmann, C., Popescu, V., Kilic, S., & Sozen, M. (2004). Modeling, simulation and visualization: the Pentagon on September 11th. Computing in Science & Engineering, 6(1), 52–60. https://doi.org/10.1109/MCISE.2004.1255821
Hoffmann, C., Popescu, V., Kilic, S., & Sozen, M. (2004). Integrating modeling, simulation, and visualization. Computers in Science & Engineering, 6(1), 52–60.
Bahmutov, G., Popescu, V., & Sacks, E. (2004). Depth Enhanced Panoramas. IEEE Visualization, 11. https://doi.org/10.2312/vvg.20051017
Popescu, V., Sacks, E., & Bahmutov, G. (2004). Interactive scene modeling from dense color and sparse depth. In ACM SIGGRAPH 2004 Sketches (p. 126). https://doi.org/10.1145/1186223.1186381
Popescu, V., Sacks, E., & Bahmutov, G. (2004). Interactive Point-Based Modeling from Dense Color and Sparse Depth. SPBG, 69–76. https://doi.org/10.2312/SPBG/SPBG04/069-076
Popescu, V., Sacks, E., & Ganiji, A. (2004). Challenges and advances in interactive modeling. IS&T/SPIE 16th International Symposium Electronic Imaging: Science and Technology.
Popescu, V., Hoffmann, C., Kilic, S., Sozen, M., & Meador, S. (2003). Producing high-quality visualizations of large-scale simulation. IEEE Visualization, 2003. VIS 2003., 575–580. https://doi.org/10.1109/VISUAL.2003.1250422
Popescu, V., Sacks, E., & Bahmutov, G. (2003). The modelcamera: a hand-held device for interactive modeling. Fourth International Conference on 3-D Digital Imaging and Modeling, 2003. 3DIM 2003. Proceedings., 285–292. https://doi.org/10.1109/IM.2003.1240261
Popescu, V., & Lastra, A. (2001). The vacuum buffer. Proceedings of the 2001 Symposium on Interactive 3D Graphics, 73–76. https://doi.org/10.1145/364338.364367
Popescu, V., Lastra, A., Aliaga, D., & de Oliveira Neto, M. (1998). Efficient warping for architectural walkthroughs using layered depth images. Proceedings Visualization’98 (Cat. No. 98CB36276), 211–215. https://doi.org/10.1109/VISUAL.1998.745305
Rafferty, M. M., Aliaga, D. G., Popescu, V., & Lastra, A. A. (1998). Images for accelerating architectural walkthroughs. IEEE Computer Graphics and Applications, 18(6), 38–45. https://doi.org/10.1109/38.734978
Nyland, L. S., Lastra, A. A., McAllister, D. K., Popescu, V., Mccue, C., & Fuchs, H. (2000). Capturing, processing, and rendering real-world scenes. Videometrics and Optical Methods for 3D Shape Measurement, 4309, 107–116. https://doi.org/10.1117/12.410894
Popescu, V., Lastra, A., & Eyles, J. (2000). Sort-first parallelism for image-based rendering. Proceedings of Eurographics Workshop on Parallel Graphics and Visualization, Girona, Spain.
Popescu, V., Eyles, J., Lastra, A., Steinhurst, J., England, N., & Nyland, L. (2000). The WarpEngine: An architecture for the post-polygonal age. Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 433–442. https://doi.org/10.1145/344779.344979
Nyland, L. S., McAllister, D. K., Popescu, V., McCue, C., & Lastra, A. A. (2000). Interactive exploration of acquired 3D data. 28th AIPR Workshop: 3D Visualization for Data Exploration and Decision Making, 3905, 46–57. https://doi.org/10.1117/12.384883
Nyland, L., McAllister, D., Popescu, V., McCue, C., Lastra, A., Rademacher, P., Oliveira, M., Bishop, G., Meenakshisundaram, G., Cutts, M., & others. (1999). The impact of dense range data on computer graphics. Proceedings IEEE Workshop on Multi-View Modeling and Analysis of Visual Scenes (MVIEW’99), 3–10. https://doi.org/10.1109/MVIEW.1999.781077
McAllister, D. K., Nyland, L., Popescu, V., Lastra, A., & McCue, C. (1999). Real-time rendering of real world environments. Eurographics Workshop on Rendering Techniques, 145–160. https://doi.org/10.1007/978-3-7091-6809-7_14